
Devlog #1: It’s a dangerous thing, Frodo…
…stepping out your door. Hello, and welcome to my very first Driftborn devlog. I’ve been wanting to start writing these for a while now. For years, Driftborn has been a
As Union ISC Agents, players investigate unrest, confront the feared legacy of magic, and navigate the razor-thin line between duty, justice, and conscience.
Three centuries after a magical cataclysm shattered the world into isolated Shards, civilization has rebuilt, and industrialized.
Driftborn is a post-post-apocalyptic noir-fantasy tabletop RPG built on the 5.5 Edition ruleset under a Creative Commons license.
In this grounded, mature setting, the greatest threats are rarely monsters. They are secrets, ambitions, and the compromises a society makes to stay safe.
Civilization has already rebuilt, yet scars remain. Uncover institutional secrets and hard compromises in a grounded, Industrial-Age world built for mature storytelling.
Step into the boots of government investigators tasked with keeping the peace across isolated Shards. Every crisis forces you to weigh public safety against personal freedom.
Feared and regulated like nuclear power, arcane energy is blamed for the Shattering. To wield magic invites scrutiny; to pursue it risks exile.
Powered by the familiar 5.5 Edition Creative Commons ruleset, featuring original classes, feats, industrial equipment, maps, and the debut adventure, Before the Slivers Fall.

…stepping out your door. Hello, and welcome to my very first Driftborn devlog. I’ve been wanting to start writing these for a while now. For years, Driftborn has been a
Before the Slivers Fall is the first adventure set in Driftborn, a world I’ve been building and dreaming about for many years.
Created as an indie passion project, it uses the 5.5 Edition fantasy roleplaying rules under a Creative Commons license while introducing its own original setting, lore, classes, feats, equipment, and maps.
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